We're updating the issue view to help you get more done. 

Implement generic interaction point access system to avoid strang false flag path issues being throw

Description

The current system for handling access to certain interaction points, i.e. how a person walks up to, and sits, in a seating object is too static and not smart enough. Current system can on occasion cast false flag notifications of path issues due to a bad randomization method for finding nearest node, which is not acceptable.

Replace with a system that detects which nodes around an object's area are accessible, and sort them based on the interaction point index as to which interaction point has the nearest access point.

Checklists

None

Status

Assignee

Olof

Reporter

Olof

Labels

None

Operating System

None

Components

Priority

Critical