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  1. ACEO-3937

Implement generic interaction point access system to avoid strang false flag path issues being throw

    Details

    • Type: Improvement
    • Status: Deployed To Default (View workflow)
    • Priority: Critical
    • Resolution: Unresolved
    • Affects Version/s: None
    • Fix Version/s: Alpha 27.6-0
    • Component/s: Pathfinding
    • Labels:
      None

      Description

      The current system for handling access to certain interaction points, i.e. how a person walks up to, and sits, in a seating object is too static and not smart enough. Current system can on occasion cast false flag notifications of path issues due to a bad randomization method for finding nearest node, which is not acceptable.

      Replace with a system that detects which nodes around an object's area are accessible, and sort them based on the interaction point index as to which interaction point has the nearest access point.

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            People

            • Assignee:
              olof Olof
              Reporter:
              olof Olof

              Dates

              • Created:
                Updated: