Passengers do not always fetch the seemingly most reasonable desks

Description

Hello.
I've got this big airport, at this moment only the left terminal is usable as painted Terminal 1, it contains 3 fingers, I'll call them West side (left with 5x M gates), Middle side (center with 3x L and 5x M gates, and East side (right side, next to RWY36/18) with 3x L , 1x M and 4x M remote stands. Each finger have it's own utilities like bag drop/pick up, security and passport control. Each finger is an international zone, on the ground level the secure areas do not communicate between them, on the 1st floor each finger is also an international area but once you went through passport control after arriving you get to a common secure area.

Now my Issue is that with this layout, with only 1 flight set for gate B22 (large) in the middle side, departing pax will go throug security not only on Middle side as supposed, but also on the West and East finger and after they pass the security check they won't take the closest passport control ahead of them, so instead pax's that went through West finger security checkpoints will want to go through the East finger passport control so they won't have an available path.

Now as a solution I am thinking that pax should fetch the closest passport control after passing through security check or else there should be a way to assign passport check to security checkpoints. This on a dev side.

As a walkaround I think I can either create udnerground tunnels to connect all the areas between the security check and passport check on all 3 fingers or I should adapt the airport for each finger becoming a different terminal, but with this layout I kinda want to keep T1 with 3 fingers and the other construction T2, so I will kindly want to ask you considering the solution that I was thinking on the dev side.

Thank you and best wishes!

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COLLECTED HARDWARE DATA
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Application version: Beta 5.0-1

Device
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Model: To be filled by O.E.M. (Gigabyte Technology Co., Ltd.)

Operating system: Windows 10 (10.0.0) 64bit

RAM size: 24 GB

Battery status: Charging
Battery level: -1

Processor device
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Type: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Core count: 8
Frequency: 3 GHz

Grahpics device
===========

Vendor: NVIDIA
Type: NVIDIA GeForce GTX 1080
Memory size: 8 GB

Screen summary
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Full screen: False
Resolution: 1920 x 1080 @ 60Hz

Checklists

None

Assignee

Olof

Reporter

Apoapsis Studios support

Labels

None

Operating System

Windows

Components

Affects versions

Priority

High